Stats and Skills

This is where stats and skills can be chosen. SAO has a slightly different leveling system than those from ALO, however. The Skills are for all players, while the Fairy Races are for ALO.

The maximum that you can achieve for any of your stats, is 1,999. The max level of a skill is level 10, and to level one up, you must use the skill 5* times. You may gain a new skill every 5 levels.

Starting Stats
You start out with 120 stat points to begin with. You have all the power in choosing this, just rememer, just because you're super strong, doesn't mean anything. You could also be slow, or just plain stupid in battle. So spread these points out accordingly.
 * Constitution - Helps to determine your health and poison resistance. You begin with 100 hp, and each point adds an additional 100 hp.
 * Dexterity - Basically, the speed and agility or your character. Will help in fighting, by determining how often you hit.
 * Perception - Helps to see how fast you can react to being attacked. In other words, helps with dodging or blocking. Determines your ability to dodge attacks.
 * Strength - Shows how much damage you can deal.

Skills
There are many skills that you can obtain in SAO, so to start out, you can have 5 Skills, and level them up to upgrade them. As you increase in levels, you can gain more skills.

Non-Combat

 * Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often.
 * Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities.
 * Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armour. Higher level of skill allows the crafting of high-level armours.
 * Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods.
 * Equipment Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.
 * Tools Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information.
 * Purchase Negotiation - The effectiveness with which a player can barter when purchasing from NPCs.
 * Sales Negotiation - The effectiveness with which a player can barter when selling items to NPCs.
 * Medicine Mixing - The effectiveness with which a player can craft potions and poison weapons.
 * Slash Weapon Forging - The effectiveness with which a player can craft Slashing Weapons.
 * Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons.
 * Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons.
 * Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor.
 * Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor.
 * Metal Equipment Repairing - The effectiveness with which a player can repair equipment and tools.
 * Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal.
 * Familiar Recovery - A skill specifically for Beast Tamers. This skill allows the user the ability to heal a pet.
 * Familiar Communication - A skill specifically for Beast Tamers. This skill allows the user the ability to understand and communicate with friendly creatures.
 * Woodcrafting - Gathering Wood for use in other professions.
 * Picking - The ability to open locked chests and doors.

Passive

 * Searching - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding.
 * Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players.
 * Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
 * Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls.
 * Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
 * Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.
 * Night Vision - The player can see better in darker conditions.
 * X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes.
 * Sprint (Passive & Sword Skill) - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes.
 * Extended Weight Limit - Increases inventory size and weight capacity.

Combat

 * Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged.
 * Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player.
 * Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.
 * Meditation - «Extra Skill» Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest.
 * Light Metal Equipment - The effectiveness with which a player can use Light Metal Equipment.
 * Light Shield Equipment- The effectiveness with which a player can use Light Shields.
 * Leather Equipment - The effectiveness with which a player can use Leather Equipment.
 * Heavy Metal Equipment - The effectiveness with which a player can use Heavy Metal Equipment.

Weapon

 * One-handed Straight Sword - The effectiveness with which a player can use longsword-like weapons (e.g. short swords (arming swords)).
 * One-handed Curved Blade - The effectiveness with which a player can use slashing-type weapons (e.g. Scimitars).
 * One-handed Dagger - The effectiveness with which a player can use dagger-type weapons (e.g. knives, daggers, etc.).
 * One Handed Rapiers
 * One-handed War Hammer
 * Two-handed Straight Sword
 * Two-handed Assault Spear
 * Two-handed Battle Axe
 * Blade Throwing - The effectiveness with which a player can use throwing weapons
 * Martial Arts - «Extra Skill» Unlocked from a quest on the 2nd Floor.
 * Katana - «Extra Skill» Unlocked by frequent usage of One-handed Curved Blade.

Fairy Races

 * Cait Sith (ケットシー, Cait Sith  ?) : Skilled beast tamers with improved eyesight. They are recognizable through their cat ears and tails.
 * Gnome (ノーム, Gnome  ?) : Largest fairy race and users of the earth. They are styled in brown.
 * Imp (インプ, Imp  ?) : Masters of night, great night vision. They are styled in purple.
 * Leprechaun (レプラコーン, Leprechaun  ?) : Blacksmith race, their wings have a mechanical appearance.
 * Pooka (プーカ, Pooka  ?) : Users of music which is used to confuse, attack, or support.
 * Salamander (サラマンダー<span class="t_nihongo_comma" style="display: none;">, Salamander <span class="t_nihongo_icon" style="font: bold 80%/normal sans-serif; padding: 0px 0.1em; color: rgb(0, 0, 238); text-decoration: none; font-size-adjust: none; font-stretch: normal;"> ?) : Considered the strongest race in terms of attack, they have superior fire spells and are styled in red.
 * Spriggan (スプリガン<span class="t_nihongo_norom" style="display: none;"><span class="t_nihongo_comma" style="display: none;">, Spriggan <span class="t_nihongo_icon" style="font: bold 80%/normal sans-serif; padding: 0px 0.1em; color: rgb(0, 0, 238); text-decoration: none; font-size-adjust: none; font-stretch: normal;"> ?) : Masters of illusion and treasure seeking. They are styled in black.
 * Sylph (シルフ<span class="t_nihongo_norom" style="display: none;"><span class="t_nihongo_comma" style="display: none;">, Sylph <span class="t_nihongo_icon" style="font: bold 80%/normal sans-serif; padding: 0px 0.1em; color: rgb(0, 0, 238); text-decoration: none; font-size-adjust: none; font-stretch: normal;"> ?) : Considered the fastest race and users of wind, they are denoted by the color green regularly.
 * Undine (ウンディーネ<span class="t_nihongo_norom" style="display: none;"><span class="t_nihongo_comma" style="display: none;">, Undine <span class="t_nihongo_icon" style="font: bold 80%/normal sans-serif; padding: 0px 0.1em; color: rgb(0, 0, 238); text-decoration: none; font-size-adjust: none; font-stretch: normal;"> ?) : Healers and masters of water. They are styled in blue.